Assistant Professor // Carnegie Mellon University // School of Architecture

Projects

MFI 2017

MFI 2017

Tooling  Finish Surface Topologies of High Performance Building Components: Robotic Post-Processing of 3D Printed Concrete and Thermal Behaviour in Design. This project explores the intersection of the design and construction of high-performance building components  that use complex geometry for actuating  specific thermal behaviours. Using computation we […]

Tubi Fittili

Tubi Fittili

Tubi Fittili refers to an ancient Roman masonry vaulting technique. The literal Latin translation means clay tube, and the process involves using clay bottles interlocked by mortar to form large-span arches. The technique provided an economic solution to many civic and infrastructural typologies in the […]

Augmented Plastering

Augmented Plastering

Since joining the faculty at CMU in 2012 I have been expanding a body of research investigating traditional architectural plastering techniques augmented by collaborative robotic technology. Central to this investigation is a growing conviction that human skill in the building trades is an essential component […]

All Bent Out…

All Bent Out…

  All Bent Out…Adaptive Fabrication of Bent Wood Assemblies Workshop Sponsors:  The Association for Robotics in Architecture (Rob|Arch 2014) Workshop Co-chairs: Thibault Schwartz, Richard Tursky Workshop Participants: Cole Belmont, Markus Brandtner, Robin Green, R Scott Mitchell, Daniel Nedecki, Mark Parsons, Mostafavi Sina, Staley Spencer Video Production: […]

Plaster Re-Cast

Plaster Re-Cast

  Overview Over the past two years our research team at Carnegie Mellon University has been developing a mixed reality mobile app to enhance visitor experience of architectural plaster cast collections. The app is intended for museum patrons, educators, historians, and design professionals. Architectural plaster collections present […]